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Ideas on Tangible Programming
The projects examined in previous posts had a lot of interesting concepts and ideas- this is a condensed list of them, with recommendations for future attempts. =============================================================== Squishy Circuits: Non-prescriptive medium. Unlike other ‘modular’ approaches which can only be fitted together … Continue reading
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3D printing
Reading University has a 3D printer, which we planned to use for this project. It uses ABS, which is durable and despite only being available in one colour,c an be relatively easily painted if necessary. The printer is compatible with … Continue reading
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MERL planning
Kate and I are planning to hold a preliminary sensory session with a group from Mencap at MERL in September. Hopefully this will be a good time to test out the audio prototype and some ideas planned for the Autumn … Continue reading
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Selecting sounds
A circuit has been designed around the ISD1820PY chips which allows up to 12 of them to be used in a single device. As mentioned in previous posts, the method of selecting which sound ‘file’ to play or record must … Continue reading
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Interaction test
Showing the sound quality and methods of recording/playback on the prototype. Still needs a better speaker and some batteries, as well as the selection method!
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Testing Little Bits Extended Kit
Tested LittleBits Extended Kit with two brothers I know with Aspergers (Jacob, 15, Adam 9/10). Both are very able and social but still struggle with attention span. Both were initially intrigued by the packaging and colourful bits but Adam found … Continue reading
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Sound Collector Module User Interaction
The proposed user interaction model will enable the user to record, choose, listen and delete recorded sounds. The device is composed of a button, five RGB Leds, a bazel, speaker and a microphone. The device is fully compatible with littleBits … Continue reading
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Developing tools to enable during prototyping workshops
The image above shows the white board as we discussed the process of collecting sounds at Speke Hall in Liverpool We made two columns the one on the left documents all the activity needed and who did what to collect … Continue reading
Summary of Tangible Programming projects
TL; DR: A lot of the projects were for research and thus aren’t commercially available- cost has been estimated based on how much it would cost to recreate them. Project Physical complexity Mental complexity Durability Portability Cost Senses required … Continue reading
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Tangible Programming
A potential future area of research for Sensory Objects is how to make programming easier for people with limited ability to use a computer. Previous iterations of the project have used Arduino microcontrollers, which are programmed in a derivative of … Continue reading